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add fillMode.
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@@ -59,8 +59,9 @@ SVGAParser *parser = [[SVGAParser alloc] init];
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### Properties
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* id<SVGAPlayerDelegate> delegate; - Callbacks
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* SVGAVideoEntity *videoItem; - Animation Instance
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* int loops; - Loop Count,0 = Infinity Loop
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* Int loops; - Loop Count,0 = Infinity Loop
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* BOOL clearsAfterStop; - Clears Canvas After Animation Stop
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* String fillMode; - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
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### Methods
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