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peko-ios/YuMi/Modules/YMRoom/View/AnimationView/GiftAnimationManager.m

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//
// GiftAnimationManager.m
// YuMi
//
// Created by P on 2024/12/9.
//
#import "GiftAnimationManager.h"
#import "GiftComboManager.h"
#import "GiftAnimationHelper.h"
#import "GiftReceiveInfoModel.h"
@interface GiftAnimationManager ()
@property (nonatomic, strong) dispatch_source_t giftTimer;
@property (nonatomic, strong) dispatch_queue_t queue;
@property (nonatomic, strong) NSMutableArray<GiftReceiveInfoModel *> *giftQueue;
@property (nonatomic, strong) GiftAnimationHelper *animationHelper;
// 🔧 新增Combo状态管理属性
@property (nonatomic, strong) NSMutableDictionary<NSString *, NSNumber *> *userComboStates;
@property (nonatomic, strong) NSMutableDictionary<NSString *, NSDate *> *userLastGiftTime;
@property (nonatomic, assign) NSTimeInterval comboTimeWindow;
@end
@implementation GiftAnimationManager
- (void)dealloc {
if (_queue) {
_queue = NULL;
}
if (_giftTimer) {
dispatch_source_cancel(_giftTimer);
_giftTimer = nil;
}
// 🔧 新增清理combo状态管理
[self cleanupExpiredStates];
[self.userComboStates removeAllObjects];
[self.userLastGiftTime removeAllObjects];
}
- (instancetype)initWithContainerView:(UIView *)containerView {
self = [super init];
if (self) {
_containerView = containerView;
_giftQueue = [NSMutableArray array];
_animationHelper = [[GiftAnimationHelper alloc] init];
_animationInterval = 0.2;
_comboAnimationDelay = 0.2;
_standardAnimationDelay = 0.3;
_queue = dispatch_queue_create("com.GiftAnimationManager.queue", DISPATCH_QUEUE_SERIAL);
// 🔧 新增初始化Combo状态管理属性
_userComboStates = [NSMutableDictionary dictionary];
_userLastGiftTime = [NSMutableDictionary dictionary];
_comboTimeWindow = 2.0; // 2秒combo窗口
}
return self;
}
- (void)startGiftQueue {
if (self.giftTimer) {
return;
}
dispatch_source_t timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
dispatch_source_set_timer(timer,
DISPATCH_TIME_NOW,
self.animationInterval * NSEC_PER_SEC,
0.01 * NSEC_PER_SEC);
@kWeakify(self);
dispatch_source_set_event_handler(timer, ^{
@kStrongify(self);
[self processNextGift];
});
// dispatch_async(dispatch_get_main_queue(), ^{
// @kStrongify(self);
// [self processNextGift];
// });
dispatch_resume(timer);
self.giftTimer = timer;
}
- (void)processNextGift {
dispatch_async(self.queue, ^{
if (self.giftQueue.count == 0) {
NSLog(@"[Combo effect] 📭 动画队列为空,停止处理");
[self stopGiftQueue];
return;
}
GiftReceiveInfoModel *giftInfo = self.giftQueue.firstObject;
if (!giftInfo) {
NSLog(@"[Combo effect] ⚠️ 队列第一个元素为空,跳过处理");
return;
}
// 检查并修复连击计数
if (giftInfo.comboCount < 1) {
NSLog(@"[Combo effect] 🚨 动画处理中检测到连击计数异常 - comboCount: %ld", (long)giftInfo.comboCount);
giftInfo.comboCount = 1;
NSLog(@"[Combo effect] 🔧 修复动画连击计数为 1");
}
NSLog(@"[Combo effect] 🎬 开始处理动画 - giftId: %ld, combo: %ld", (long)giftInfo.gift.giftId, (long)giftInfo.comboCount);
// 在同一线程中移除元素
[self.giftQueue xpSafeRemoveObjectAtIndex:0];
NSLog(@"[Combo effect] 📊 移除后动画队列数量: %ld", (long)self.giftQueue.count);
@kWeakify(self);
dispatch_async(dispatch_get_main_queue(), ^{
@kStrongify(self);
if (self) {
[self distributeGiftAnimation:giftInfo];
} else {
NSLog(@"[Combo effect] ⚠️ self已释放跳过动画分发");
}
});
});
}
- (void)distributeGiftAnimation:(GiftReceiveInfoModel *)giftInfo {
NSLog(@"[Combo effect] 🎯 开始分发动画 - uid: %@", giftInfo.uid);
NSArray<NSString *> *targetUids = [self resolveTargetUids:giftInfo];
NSLog(@"[Combo effect] 🎯 目标用户数量: %ld", (long)targetUids.count);
CGPoint startPoint = CGPointZero;
BOOL isComboAnimation = [self shouldUseComboAnimationForSender:giftInfo.uid];
NSLog(@"[Combo effect] 🎯 是否使用连击动画: %@", isComboAnimation ? @"YES" : @"NO");
if (isComboAnimation) {
startPoint = [self comboAnimationStartPoint];
NSLog(@"[Combo effect] 🎯 使用连击动画起点: %@", NSStringFromCGPoint(startPoint));
} else {
startPoint = [self calculateAnimationPoint:giftInfo.uid isEndPoint:NO];
NSLog(@"[Combo effect] 🎯 使用普通动画起点: %@", NSStringFromCGPoint(startPoint));
}
NSTimeInterval delay = isComboAnimation ? self.comboAnimationDelay : self.standardAnimationDelay;
NSLog(@"[Combo effect] 🎯 动画延迟时间: %.2f", delay);
for (NSString *targetUid in targetUids) {
CGPoint endPoint = [self calculateAnimationPoint:targetUid isEndPoint:YES];
NSLog(@"[Combo effect] 🎯 为目标用户 %@ 创建动画 - 终点: %@", targetUid, NSStringFromCGPoint(endPoint));
[self scheduleAnimationWithDelay:delay
giftInfo:giftInfo.gift
startPoint:startPoint
endPoint:endPoint
isComboAnimation:isComboAnimation];
}
}
- (NSArray<NSString *> *)resolveTargetUids:(GiftReceiveInfoModel *)giftInfo {
if (!giftInfo) {
return @[];
}
if (giftInfo.isLuckyBagGift) {
return @[giftInfo.targetUid];
}
if (giftInfo.targetUids.count > 0) {
return [giftInfo.targetUids valueForKey:@"stringValue"];
}
if (giftInfo.targetUsers) {
NSArray *uidDatas = [self ensureArrayContainsOnlyStrings:[giftInfo.targetUsers valueForKeyPath:@"uid"]];
return uidDatas;//[giftInfo.targetUsers valueForKeyPath:@"uid"];
}
return [NSString isEmpty:giftInfo.targetUid] ? @[] : @[giftInfo.targetUid];
}
- (NSArray<NSString *> *)ensureArrayContainsOnlyStrings:(NSArray *)inputArray {
// 用于存放最终结果
NSMutableArray<NSString *> *resultArray = [NSMutableArray array];
for (id item in inputArray) {
if ([item isKindOfClass:[NSString class]]) {
// 如果是 NSString直接添加到结果数组
[resultArray addObject:item];
} else if ([item isKindOfClass:[NSNumber class]]) {
// 如果是 NSNumber转换为 NSString 后添加
[resultArray addObject:[item stringValue]];
} else {
// 对于非 NSString 或 NSNumber 的类型,可以选择忽略或者抛出异常
// NSLog(@"Warning: Unsupported item type: %@", [item class]);
}
}
return [resultArray copy]; // 返回不可变数组
}
- (CGPoint)calculateAnimationPoint:(NSString *)uid isEndPoint:(BOOL)isEndPoint {
if (uid.length == 0) {
return [self fallbackPointForEndPoint:isEndPoint];
}
CGPoint point = [self.delegate animationPointAtStageViewByUid:uid];
if (!CGPointEqualToPoint(point, CGPointZero)) {
return point;
}
return [self fallbackPointForEndPoint:isEndPoint];
}
- (void)scheduleAnimationWithDelay:(NSTimeInterval)delay
giftInfo:(GiftInfoModel *)giftInfo
startPoint:(CGPoint)startPoint
endPoint:(CGPoint)endPoint
isComboAnimation:(BOOL)isComboAnimation {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, delay * NSEC_PER_SEC),
dispatch_get_main_queue(), ^{
[self.animationHelper beginGiftAnimation:giftInfo.giftUrl
startPoint:startPoint
endPoint:endPoint
isGiftCombing:isComboAnimation
toTargetView:self.containerView];
});
}
- (void)stopGiftQueue {
if (self.giftTimer) {
// 取消定时器
dispatch_source_cancel(self.giftTimer);
// 设置取消回调,在资源完全释放后将 timer 置为 nil
dispatch_source_set_cancel_handler(self.giftTimer, ^{
self.giftTimer = nil;
});
}
}
- (void)enqueueGift:(GiftReceiveInfoModel *)giftInfo {
if (!giftInfo) {
NSLog(@"[Combo effect] ⚠️ 礼物信息为空,跳过动画队列");
return;
}
NSLog(@"[Combo effect] 🎬 添加礼物到动画队列 - giftId: %ld, combo: %ld", (long)giftInfo.gift.giftId, (long)giftInfo.comboCount);
dispatch_async(self.queue, ^{
[self.giftQueue addObject:giftInfo];
NSLog(@"[Combo effect] 📊 动画队列当前数量: %ld", (long)self.giftQueue.count);
[self startGiftQueue];
});
}
// Helper methods
- (BOOL)shouldUseComboAnimationForSender:(NSString *)uid {
if (!uid || uid.length == 0) {
return NO;
}
// 优先使用精确状态判断
BOOL isUserInCombo = [self.userComboStates[uid] boolValue];
if (isUserInCombo) {
BOOL isCurrentUser = [uid isEqualToString:[AccountInfoStorage instance].getUid];
NSLog(@"[Combo effect] 🎯 用户 %@ 处于combo状态是否当前用户: %@", uid, isCurrentUser ? @"YES" : @"NO");
return isCurrentUser;
}
// 兜底:时间窗口判断
NSDate *lastGiftTime = self.userLastGiftTime[uid];
if (lastGiftTime) {
NSTimeInterval timeSinceLastGift = [[NSDate date] timeIntervalSinceDate:lastGiftTime];
if (timeSinceLastGift <= self.comboTimeWindow) {
BOOL isCurrentUser = [uid isEqualToString:[AccountInfoStorage instance].getUid];
NSLog(@"[Combo effect] 🎯 用户 %@ 在时间窗口内,是否当前用户: %@", uid, isCurrentUser ? @"YES" : @"NO");
return isCurrentUser;
}
}
NSLog(@"[Combo effect] 🎯 用户 %@ 不使用combo动画", uid);
return NO;
}
- (CGPoint)fallbackPointForEndPoint:(BOOL)isEndPoint {
CGFloat x = [UIScreen mainScreen].bounds.size.width / 2;
if (isEndPoint) {
x += 30;
}
return CGPointMake(x, 44 + kSafeAreaTopHeight);
}
- (CGPoint)comboAnimationStartPoint {
CGFloat x = 0;
if (isMSRTL()) {
x = kGetScaleWidth(90);
} else {
x = KScreenWidth - kGetScaleWidth(90);
}
return CGPointMake(x,
KScreenHeight - kSafeAreaBottomHeight - kGetScaleWidth(140));
}
// 🔧 新增Combo状态管理方法实现
- (void)setUserComboState:(BOOL)isCombo forUser:(NSString *)uid {
if (!uid || uid.length == 0) {
NSLog(@"[Combo effect] ⚠️ 用户ID为空无法设置combo状态");
return;
}
if (isCombo) {
self.userComboStates[uid] = @(YES);
NSLog(@"[Combo effect] ✅ 设置用户 %@ 为combo状态", uid);
} else {
[self.userComboStates removeObjectForKey:uid];
NSLog(@"[Combo effect] 🔄 清除用户 %@ 的combo状态", uid);
}
}
- (void)clearUserComboState:(NSString *)uid {
[self setUserComboState:NO forUser:uid];
}
- (void)updateUserGiftTime:(NSString *)uid {
if (!uid || uid.length == 0) {
return;
}
self.userLastGiftTime[uid] = [NSDate date];
NSLog(@"[Combo effect] ⏰ 更新用户 %@ 的送礼时间", uid);
}
- (void)cleanupExpiredStates {
NSDate *now = [NSDate date];
NSMutableArray *expiredUsers = [NSMutableArray array];
[self.userLastGiftTime enumerateKeysAndObjectsUsingBlock:^(NSString *uid, NSDate *lastTime, BOOL *stop) {
if ([now timeIntervalSinceDate:lastTime] > self.comboTimeWindow * 2) {
[expiredUsers addObject:uid];
}
}];
for (NSString *uid in expiredUsers) {
[self.userLastGiftTime removeObjectForKey:uid];
[self.userComboStates removeObjectForKey:uid];
NSLog(@"[Combo effect] 🧹 清理过期用户状态: %@", uid);
}
}
@end