游戏添加win飘屏
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@@ -1,15 +1,11 @@
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package com.accompany.mq.consumer;
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import com.accompany.business.constant.dailytask.DailyTaskTypeEnum;
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import com.accompany.business.enums.resource.ResourceCodeEnum;
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import com.accompany.business.event.miniGame.MiniGameChangeCurrencyEvent;
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import com.accompany.business.message.BillMessage;
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import com.accompany.business.message.GameMsgMessage;
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import com.accompany.business.service.dailytask.DailyTaskService;
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import com.accompany.business.service.game.BaseGameMessageService;
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import com.accompany.business.service.gift.BillMessageService;
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import com.accompany.business.vo.dailytask.DailyProgressContext;
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import com.accompany.common.constant.Constant;
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import com.accompany.mq.constant.MqConstant;
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import com.accompany.mq.listener.AbstractMessageListener;
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import lombok.extern.slf4j.Slf4j;
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@@ -38,7 +34,7 @@ public class GameMsgPushMessageConsumer extends AbstractMessageListener<GameMsgM
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String gameId = gameMsgMessage.getGameId();
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Long uid = gameMsgMessage.getUid();
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if (gameMsgMessage.getPushScreen()) {
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baseGameMessageService.sendGameMessage(gameId, gameMsgMessage.getRoomUid(), uid, Math.abs(gameMsgMessage.getCoin()),
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baseGameMessageService.sendGameMessage(gameId, gameMsgMessage.getRoomUid(), uid, Math.abs(gameMsgMessage.getWin()),
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gameMsgMessage.getResourceCodeEnum(), gameMsgMessage.getConfigId());
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}
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applicationContext.publishEvent(new MiniGameChangeCurrencyEvent(gameMsgMessage));
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