
- Removed YuMi/Library/ (138 MB, not tracked) - Removed YuMi/Resources/ (23 MB, not tracked) - Removed old version assets (566 files, not tracked) - Excluded Pods/, xcuserdata/ and other build artifacts - Clean repository optimized for company server deployment
1084 lines
32 KiB
Objective-C
Executable File
1084 lines
32 KiB
Objective-C
Executable File
#import "DDLog.h"
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#import <pthread.h>
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#import <objc/runtime.h>
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#import <mach/mach_host.h>
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#import <mach/host_info.h>
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#import <libkern/OSAtomic.h>
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/**
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* Welcome to Cocoa Lumberjack!
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*
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* The project page has a wealth of documentation if you have any questions.
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* https://github.com/robbiehanson/CocoaLumberjack
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*
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* If you're new to the project you may wish to read the "Getting Started" wiki.
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* https://github.com/robbiehanson/CocoaLumberjack/wiki/GettingStarted
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*
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**/
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#if ! __has_feature(objc_arc)
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#warning This file must be compiled with ARC. Use -fobjc-arc flag (or convert project to ARC).
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#endif
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// We probably shouldn't be using DDLog() statements within the DDLog implementation.
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// But we still want to leave our log statements for any future debugging,
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// and to allow other developers to trace the implementation (which is a great learning tool).
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//
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// So we use a primitive logging macro around NSLog.
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// We maintain the NS prefix on the macros to be explicit about the fact that we're using NSLog.
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#define DD_DEBUG NO
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#define NSLogDebug(frmt, ...) do{ if(DD_DEBUG) NSLog((frmt), ##__VA_ARGS__); } while(0)
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// Specifies the maximum queue size of the logging thread.
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//
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// Since most logging is asynchronous, its possible for rogue threads to flood the logging queue.
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// That is, to issue an abundance of log statements faster than the logging thread can keepup.
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// Typically such a scenario occurs when log statements are added haphazardly within large loops,
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// but may also be possible if relatively slow loggers are being used.
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//
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// This property caps the queue size at a given number of outstanding log statements.
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// If a thread attempts to issue a log statement when the queue is already maxed out,
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// the issuing thread will block until the queue size drops below the max again.
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#define LOG_MAX_QUEUE_SIZE 1000 // Should not exceed INT32_MAX
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// The "global logging queue" refers to [DDLog loggingQueue].
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// It is the queue that all log statements go through.
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//
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// The logging queue sets a flag via dispatch_queue_set_specific using this key.
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// We can check for this key via dispatch_get_specific() to see if we're on the "global logging queue".
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static void *const GlobalLoggingQueueIdentityKey = (void *)&GlobalLoggingQueueIdentityKey;
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@interface DDLoggerNode : NSObject {
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@public
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id <DDLogger> logger;
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dispatch_queue_t loggerQueue;
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}
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+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue;
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@end
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@interface DDLog (PrivateAPI)
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+ (void)lt_addLogger:(id <DDLogger>)logger;
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+ (void)lt_removeLogger:(id <DDLogger>)logger;
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+ (void)lt_removeAllLoggers;
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+ (void)lt_log:(DDLogMessage *)logMessage;
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+ (void)lt_flush;
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@end
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark -
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@implementation DDLog
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// An array used to manage all the individual loggers.
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// The array is only modified on the loggingQueue/loggingThread.
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static NSMutableArray *loggers;
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// All logging statements are added to the same queue to ensure FIFO operation.
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static dispatch_queue_t loggingQueue;
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// Individual loggers are executed concurrently per log statement.
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// Each logger has it's own associated queue, and a dispatch group is used for synchrnoization.
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static dispatch_group_t loggingGroup;
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// In order to prevent to queue from growing infinitely large,
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// a maximum size is enforced (LOG_MAX_QUEUE_SIZE).
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static dispatch_semaphore_t queueSemaphore;
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// Minor optimization for uniprocessor machines
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static unsigned int numProcessors;
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/**
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* The runtime sends initialize to each class in a program exactly one time just before the class,
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* or any class that inherits from it, is sent its first message from within the program. (Thus the
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* method may never be invoked if the class is not used.) The runtime sends the initialize message to
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* classes in a thread-safe manner. Superclasses receive this message before their subclasses.
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*
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* This method may also be called directly (assumably by accident), hence the safety mechanism.
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**/
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+ (void)initialize
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{
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static BOOL initialized = NO;
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if (!initialized)
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{
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initialized = YES;
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loggers = [[NSMutableArray alloc] initWithCapacity:4];
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//NSLogDebug(@"DDLog: Using grand central dispatch");
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loggingQueue = dispatch_queue_create("cocoa.lumberjack", NULL);
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loggingGroup = dispatch_group_create();
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void *nonNullValue = GlobalLoggingQueueIdentityKey; // Whatever, just not null
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dispatch_queue_set_specific(loggingQueue, GlobalLoggingQueueIdentityKey, nonNullValue, NULL);
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queueSemaphore = dispatch_semaphore_create(LOG_MAX_QUEUE_SIZE);
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// Figure out how many processors are available.
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// This may be used later for an optimization on uniprocessor machines.
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host_basic_info_data_t hostInfo;
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mach_msg_type_number_t infoCount;
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infoCount = HOST_BASIC_INFO_COUNT;
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host_info(mach_host_self(), HOST_BASIC_INFO, (host_info_t)&hostInfo, &infoCount);
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unsigned int result = (unsigned int)(hostInfo.max_cpus);
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unsigned int one = (unsigned int)(1);
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numProcessors = MAX(result, one);
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//NSLogDebug(@"DDLog: numProcessors = %u", numProcessors);
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#if TARGET_OS_IPHONE
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NSString *notificationName = @"UIApplicationWillTerminateNotification";
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#else
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NSString *notificationName = @"NSApplicationWillTerminateNotification";
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#endif
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(applicationWillTerminate:)
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name:notificationName
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object:nil];
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}
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}
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/**
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* Provides access to the logging queue.
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**/
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+ (dispatch_queue_t)loggingQueue
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{
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return loggingQueue;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Notifications
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+ (void)applicationWillTerminate:(NSNotification *)notification
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{
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[self flushLog];
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Logger Management
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+ (void)addLogger:(id <DDLogger>)logger
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{
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if (logger == nil) return;
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dispatch_async(loggingQueue, ^{ @autoreleasepool {
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[self lt_addLogger:logger];
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}});
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}
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+ (void)removeLogger:(id <DDLogger>)logger
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{
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if (logger == nil) return;
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dispatch_async(loggingQueue, ^{ @autoreleasepool {
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[self lt_removeLogger:logger];
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}});
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}
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+ (void)removeAllLoggers
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{
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dispatch_async(loggingQueue, ^{ @autoreleasepool {
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[self lt_removeAllLoggers];
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}});
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Master Logging
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+ (void)queueLogMessage:(DDLogMessage *)logMessage asynchronously:(BOOL)asyncFlag
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{
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// We have a tricky situation here...
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//
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// In the common case, when the queueSize is below the maximumQueueSize,
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// we want to simply enqueue the logMessage. And we want to do this as fast as possible,
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// which means we don't want to block and we don't want to use any locks.
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//
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// However, if the queueSize gets too big, we want to block.
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// But we have very strict requirements as to when we block, and how long we block.
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//
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// The following example should help illustrate our requirements:
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//
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// Imagine that the maximum queue size is configured to be 5,
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// and that there are already 5 log messages queued.
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// Let us call these 5 queued log messages A, B, C, D, and E. (A is next to be executed)
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//
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// Now if our thread issues a log statement (let us call the log message F),
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// it should block before the message is added to the queue.
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// Furthermore, it should be unblocked immediately after A has been unqueued.
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//
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// The requirements are strict in this manner so that we block only as long as necessary,
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// and so that blocked threads are unblocked in the order in which they were blocked.
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//
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// Returning to our previous example, let us assume that log messages A through E are still queued.
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// Our aforementioned thread is blocked attempting to queue log message F.
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// Now assume we have another separate thread that attempts to issue log message G.
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// It should block until log messages A and B have been unqueued.
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// We are using a counting semaphore provided by GCD.
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// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
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// Everytime we want to queue a log message we decrement this value.
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// If the resulting value is less than zero,
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// the semaphore function waits in FIFO order for a signal to occur before returning.
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//
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// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
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// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
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// If the calling semaphore does not need to block, no kernel call is made.
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dispatch_semaphore_wait(queueSemaphore, DISPATCH_TIME_FOREVER);
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// We've now sure we won't overflow the queue.
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// It is time to queue our log message.
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dispatch_block_t logBlock = ^{ @autoreleasepool {
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[self lt_log:logMessage];
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}};
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if (asyncFlag)
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dispatch_async(loggingQueue, logBlock);
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else
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dispatch_sync(loggingQueue, logBlock);
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}
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+ (void)log:(BOOL)asynchronous
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level:(int)level
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flag:(int)flag
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context:(int)context
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file:(const char *)file
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function:(const char *)function
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line:(int)line
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tag:(id)tag
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format:(NSString *)format, ...
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{
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va_list args;
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if (format)
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{
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va_start(args, format);
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NSString *logMsg = [[NSString alloc] initWithFormat:format arguments:args];
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DDLogMessage *logMessage = [[DDLogMessage alloc] initWithLogMsg:logMsg
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level:level
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flag:flag
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context:context
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file:file
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function:function
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line:line
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tag:tag
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options:0];
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[self queueLogMessage:logMessage asynchronously:asynchronous];
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va_end(args);
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}
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}
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+ (void)log:(BOOL)asynchronous
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level:(int)level
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flag:(int)flag
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context:(int)context
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file:(const char *)file
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function:(const char *)function
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line:(int)line
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tag:(id)tag
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format:(NSString *)format
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args:(va_list)args
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{
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if (format)
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{
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NSString *logMsg = [[NSString alloc] initWithFormat:format arguments:args];
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DDLogMessage *logMessage = [[DDLogMessage alloc] initWithLogMsg:logMsg
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level:level
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flag:flag
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context:context
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file:file
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function:function
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line:line
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tag:tag
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options:0];
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[self queueLogMessage:logMessage asynchronously:asynchronous];
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}
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}
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+ (void)flushLog
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{
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dispatch_sync(loggingQueue, ^{ @autoreleasepool {
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[self lt_flush];
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}});
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Registered Dynamic Logging
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+ (BOOL)isRegisteredClass:(Class)class
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{
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SEL getterSel = @selector(ddLogLevel);
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SEL setterSel = @selector(ddSetLogLevel:);
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#if TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR
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// Issue #6 (GoogleCode) - Crashes on iOS 4.2.1 and iPhone 4
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//
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// Crash caused by class_getClassMethod(2).
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//
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// "It's a bug with UIAccessibilitySafeCategory__NSObject so it didn't pop up until
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// users had VoiceOver enabled [...]. I was able to work around it by searching the
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// result of class_copyMethodList() instead of calling class_getClassMethod()"
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BOOL result = NO;
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unsigned int methodCount, i;
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Method *methodList = class_copyMethodList(object_getClass(class), &methodCount);
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if (methodList != NULL)
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{
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BOOL getterFound = NO;
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BOOL setterFound = NO;
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for (i = 0; i < methodCount; ++i)
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{
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SEL currentSel = method_getName(methodList[i]);
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if (currentSel == getterSel)
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{
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getterFound = YES;
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}
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else if (currentSel == setterSel)
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{
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setterFound = YES;
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}
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if (getterFound && setterFound)
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{
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result = YES;
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break;
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}
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}
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free(methodList);
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}
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return result;
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#else
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// Issue #24 (GitHub) - Crashing in in ARC+Simulator
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//
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// The method +[DDLog isRegisteredClass] will crash a project when using it with ARC + Simulator.
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// For running in the Simulator, it needs to execute the non-iOS code.
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Method getter = class_getClassMethod(class, getterSel);
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Method setter = class_getClassMethod(class, setterSel);
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if ((getter != NULL) && (setter != NULL))
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{
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return YES;
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}
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return NO;
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#endif
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}
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+ (NSArray *)registeredClasses
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{
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int numClasses, i;
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// We're going to get the list of all registered classes.
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// The Objective-C runtime library automatically registers all the classes defined in your source code.
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//
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// To do this we use the following method (documented in the Objective-C Runtime Reference):
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//
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// int objc_getClassList(Class *buffer, int bufferLen)
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//
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// We can pass (NULL, 0) to obtain the total number of
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// registered class definitions without actually retrieving any class definitions.
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// This allows us to allocate the minimum amount of memory needed for the application.
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numClasses = objc_getClassList(NULL, 0);
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// The numClasses method now tells us how many classes we have.
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// So we can allocate our buffer, and get pointers to all the class definitions.
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Class *classes = (Class *)malloc(sizeof(Class) * numClasses);
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numClasses = objc_getClassList(classes, numClasses);
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// We can now loop through the classes, and test each one to see if it is a DDLogging class.
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NSMutableArray *result = [NSMutableArray arrayWithCapacity:numClasses];
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for (i = 0; i < numClasses; i++)
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{
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Class class = classes[i];
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if ([self isRegisteredClass:class])
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{
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[result addObject:class];
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}
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}
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free(classes);
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return result;
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}
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+ (NSArray *)registeredClassNames
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{
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NSArray *registeredClasses = [self registeredClasses];
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NSMutableArray *result = [NSMutableArray arrayWithCapacity:[registeredClasses count]];
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for (Class class in registeredClasses)
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{
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[result addObject:NSStringFromClass(class)];
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}
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return result;
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}
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+ (int)logLevelForClass:(Class)aClass
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{
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if ([self isRegisteredClass:aClass])
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{
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return [aClass ddLogLevel];
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}
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return -1;
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}
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+ (int)logLevelForClassWithName:(NSString *)aClassName
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{
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Class aClass = NSClassFromString(aClassName);
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return [self logLevelForClass:aClass];
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}
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+ (void)setLogLevel:(int)logLevel forClass:(Class)aClass
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{
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if ([self isRegisteredClass:aClass])
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{
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[aClass ddSetLogLevel:logLevel];
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}
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}
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+ (void)setLogLevel:(int)logLevel forClassWithName:(NSString *)aClassName
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{
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Class aClass = NSClassFromString(aClassName);
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[self setLogLevel:logLevel forClass:aClass];
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}
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|
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma mark Logging Thread
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|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
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* This method should only be run on the logging thread/queue.
|
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**/
|
|
+ (void)lt_addLogger:(id <DDLogger>)logger
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|
{
|
|
// Add to loggers array.
|
|
// Need to create loggerQueue if loggerNode doesn't provide one.
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|
|
dispatch_queue_t loggerQueue = NULL;
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|
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if ([logger respondsToSelector:@selector(loggerQueue)])
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{
|
|
// Logger may be providing its own queue
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loggerQueue = [logger loggerQueue];
|
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}
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|
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if (loggerQueue == nil)
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{
|
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// Automatically create queue for the logger.
|
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// Use the logger name as the queue name if possible.
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|
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const char *loggerQueueName = NULL;
|
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if ([logger respondsToSelector:@selector(loggerName)])
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{
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loggerQueueName = [[logger loggerName] UTF8String];
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}
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loggerQueue = dispatch_queue_create(loggerQueueName, NULL);
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}
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DDLoggerNode *loggerNode = [DDLoggerNode nodeWithLogger:logger loggerQueue:loggerQueue];
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[loggers addObject:loggerNode];
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if ([logger respondsToSelector:@selector(didAddLogger)])
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{
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dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
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[logger didAddLogger];
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}});
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}
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}
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|
|
/**
|
|
* This method should only be run on the logging thread/queue.
|
|
**/
|
|
+ (void)lt_removeLogger:(id <DDLogger>)logger
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|
{
|
|
// Find associated loggerNode in list of added loggers
|
|
|
|
DDLoggerNode *loggerNode = nil;
|
|
|
|
for (DDLoggerNode *node in loggers)
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|
{
|
|
if (node->logger == logger)
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{
|
|
loggerNode = node;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (loggerNode == nil)
|
|
{
|
|
//NSLogDebug(@"DDLog: Request to remove logger which wasn't added");
|
|
return;
|
|
}
|
|
|
|
// Notify logger
|
|
|
|
if ([logger respondsToSelector:@selector(willRemoveLogger)])
|
|
{
|
|
dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
|
|
|
|
[logger willRemoveLogger];
|
|
}});
|
|
}
|
|
|
|
// Remove from loggers array
|
|
|
|
[loggers removeObject:loggerNode];
|
|
}
|
|
|
|
/**
|
|
* This method should only be run on the logging thread/queue.
|
|
**/
|
|
+ (void)lt_removeAllLoggers
|
|
{
|
|
// Notify all loggers
|
|
|
|
for (DDLoggerNode *loggerNode in loggers)
|
|
{
|
|
if ([loggerNode->logger respondsToSelector:@selector(willRemoveLogger)])
|
|
{
|
|
dispatch_async(loggerNode->loggerQueue, ^{ @autoreleasepool {
|
|
|
|
[loggerNode->logger willRemoveLogger];
|
|
}});
|
|
}
|
|
}
|
|
|
|
// Remove all loggers from array
|
|
|
|
[loggers removeAllObjects];
|
|
}
|
|
|
|
/**
|
|
* This method should only be run on the logging thread/queue.
|
|
**/
|
|
+ (void)lt_log:(DDLogMessage *)logMessage
|
|
{
|
|
// Execute the given log message on each of our loggers.
|
|
|
|
if (numProcessors > 1)
|
|
{
|
|
// Execute each logger concurrently, each within its own queue.
|
|
// All blocks are added to same group.
|
|
// After each block has been queued, wait on group.
|
|
//
|
|
// The waiting ensures that a slow logger doesn't end up with a large queue of pending log messages.
|
|
// This would defeat the purpose of the efforts we made earlier to restrict the max queue size.
|
|
|
|
for (DDLoggerNode *loggerNode in loggers)
|
|
{
|
|
dispatch_group_async(loggingGroup, loggerNode->loggerQueue, ^{ @autoreleasepool {
|
|
|
|
[loggerNode->logger logMessage:logMessage];
|
|
|
|
}});
|
|
}
|
|
|
|
dispatch_group_wait(loggingGroup, DISPATCH_TIME_FOREVER);
|
|
}
|
|
else
|
|
{
|
|
// Execute each logger serialy, each within its own queue.
|
|
|
|
for (DDLoggerNode *loggerNode in loggers)
|
|
{
|
|
dispatch_sync(loggerNode->loggerQueue, ^{ @autoreleasepool {
|
|
|
|
[loggerNode->logger logMessage:logMessage];
|
|
|
|
}});
|
|
}
|
|
}
|
|
|
|
// If our queue got too big, there may be blocked threads waiting to add log messages to the queue.
|
|
// Since we've now dequeued an item from the log, we may need to unblock the next thread.
|
|
|
|
// We are using a counting semaphore provided by GCD.
|
|
// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
|
|
// When a log message is queued this value is decremented.
|
|
// When a log message is dequeued this value is incremented.
|
|
// If the value ever drops below zero,
|
|
// the queueing thread blocks and waits in FIFO order for us to signal it.
|
|
//
|
|
// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
|
|
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
|
|
// If the calling semaphore does not need to block, no kernel call is made.
|
|
|
|
dispatch_semaphore_signal(queueSemaphore);
|
|
}
|
|
|
|
/**
|
|
* This method should only be run on the background logging thread.
|
|
**/
|
|
+ (void)lt_flush
|
|
{
|
|
// All log statements issued before the flush method was invoked have now been executed.
|
|
//
|
|
// Now we need to propogate the flush request to any loggers that implement the flush method.
|
|
// This is designed for loggers that buffer IO.
|
|
|
|
for (DDLoggerNode *loggerNode in loggers)
|
|
{
|
|
if ([loggerNode->logger respondsToSelector:@selector(flush)])
|
|
{
|
|
dispatch_group_async(loggingGroup, loggerNode->loggerQueue, ^{ @autoreleasepool {
|
|
|
|
[loggerNode->logger flush];
|
|
|
|
}});
|
|
}
|
|
}
|
|
|
|
dispatch_group_wait(loggingGroup, DISPATCH_TIME_FOREVER);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma mark Utilities
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
NSString *DDExtractFileNameWithoutExtension(const char *filePath, BOOL copy)
|
|
{
|
|
if (filePath == NULL) return nil;
|
|
|
|
char *lastSlash = NULL;
|
|
char *lastDot = NULL;
|
|
|
|
char *p = (char *)filePath;
|
|
|
|
while (*p != '\0')
|
|
{
|
|
if (*p == '/')
|
|
lastSlash = p;
|
|
else if (*p == '.')
|
|
lastDot = p;
|
|
|
|
p++;
|
|
}
|
|
|
|
char *subStr;
|
|
NSUInteger subLen;
|
|
|
|
if (lastSlash)
|
|
{
|
|
if (lastDot)
|
|
{
|
|
// lastSlash -> lastDot
|
|
subStr = lastSlash + 1;
|
|
subLen = lastDot - subStr;
|
|
}
|
|
else
|
|
{
|
|
// lastSlash -> endOfString
|
|
subStr = lastSlash + 1;
|
|
subLen = p - subStr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (lastDot)
|
|
{
|
|
// startOfString -> lastDot
|
|
subStr = (char *)filePath;
|
|
subLen = lastDot - subStr;
|
|
}
|
|
else
|
|
{
|
|
// startOfString -> endOfString
|
|
subStr = (char *)filePath;
|
|
subLen = p - subStr;
|
|
}
|
|
}
|
|
|
|
if (copy)
|
|
{
|
|
return [[NSString alloc] initWithBytes:subStr
|
|
length:subLen
|
|
encoding:NSUTF8StringEncoding];
|
|
}
|
|
else
|
|
{
|
|
// We can take advantage of the fact that __FILE__ is a string literal.
|
|
// Specifically, we don't need to waste time copying the string.
|
|
// We can just tell NSString to point to a range within the string literal.
|
|
|
|
return [[NSString alloc] initWithBytesNoCopy:subStr
|
|
length:subLen
|
|
encoding:NSUTF8StringEncoding
|
|
freeWhenDone:NO];
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma mark -
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
@implementation DDLoggerNode
|
|
|
|
- (id)initWithLogger:(id <DDLogger>)aLogger loggerQueue:(dispatch_queue_t)aLoggerQueue
|
|
{
|
|
if ((self = [super init]))
|
|
{
|
|
logger = aLogger;
|
|
|
|
if (aLoggerQueue) {
|
|
loggerQueue = aLoggerQueue;
|
|
#if !OS_OBJECT_USE_OBJC
|
|
dispatch_retain(loggerQueue);
|
|
#endif
|
|
}
|
|
}
|
|
return self;
|
|
}
|
|
|
|
+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue
|
|
{
|
|
return [[DDLoggerNode alloc] initWithLogger:logger loggerQueue:loggerQueue];
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
#if !OS_OBJECT_USE_OBJC
|
|
if (loggerQueue) dispatch_release(loggerQueue);
|
|
#endif
|
|
}
|
|
|
|
@end
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma mark -
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
@implementation DDLogMessage
|
|
|
|
static char *dd_str_copy(const char *str)
|
|
{
|
|
if (str == NULL) return NULL;
|
|
|
|
size_t length = strlen(str);
|
|
char * result = malloc(length + 1);
|
|
strncpy(result, str, length);
|
|
result[length] = 0;
|
|
|
|
return result;
|
|
}
|
|
|
|
- (id)initWithLogMsg:(NSString *)msg
|
|
level:(int)level
|
|
flag:(int)flag
|
|
context:(int)context
|
|
file:(const char *)aFile
|
|
function:(const char *)aFunction
|
|
line:(int)line
|
|
tag:(id)aTag
|
|
options:(DDLogMessageOptions)optionsMask
|
|
{
|
|
if ((self = [super init]))
|
|
{
|
|
logMsg = msg;
|
|
logLevel = level;
|
|
logFlag = flag;
|
|
logContext = context;
|
|
lineNumber = line;
|
|
tag = aTag;
|
|
options = optionsMask;
|
|
|
|
if (options & DDLogMessageCopyFile)
|
|
file = dd_str_copy(aFile);
|
|
else
|
|
file = (char *)aFile;
|
|
|
|
if (options & DDLogMessageCopyFunction)
|
|
function = dd_str_copy(aFunction);
|
|
else
|
|
function = (char *)aFunction;
|
|
|
|
timestamp = [[NSDate alloc] init];
|
|
|
|
machThreadID = pthread_mach_thread_np(pthread_self());
|
|
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
|
|
// The documentation for dispatch_get_current_queue() states:
|
|
//
|
|
// > [This method is] "recommended for debugging and logging purposes only"...
|
|
//
|
|
// Well that's exactly how we're using it here. Literally for logging purposes only.
|
|
// However, Apple has decided to deprecate this method anyway.
|
|
// However they have not given us an alternate version of dispatch_queue_get_label() that
|
|
// automatically uses the current queue, thus dispatch_get_current_queue() is still required.
|
|
//
|
|
// If dispatch_get_current_queue() disappears, without a dispatch_queue_get_label() alternative,
|
|
// Apple will have effectively taken away our ability to properly log the name of executing dispatch queue.
|
|
|
|
dispatch_queue_t currentQueue = dispatch_get_current_queue();
|
|
#pragma clang diagnostic pop
|
|
|
|
queueLabel = dd_str_copy(dispatch_queue_get_label(currentQueue));
|
|
|
|
threadName = [[NSThread currentThread] name];
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (NSString *)threadID
|
|
{
|
|
return [[NSString alloc] initWithFormat:@"%x", machThreadID];
|
|
}
|
|
|
|
- (NSString *)fileName
|
|
{
|
|
return DDExtractFileNameWithoutExtension(file, NO);
|
|
}
|
|
|
|
- (NSString *)methodName
|
|
{
|
|
if (function == NULL)
|
|
return nil;
|
|
else
|
|
return [[NSString alloc] initWithUTF8String:function];
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
if (file && (options & DDLogMessageCopyFile))
|
|
free(file);
|
|
|
|
if (function && (options & DDLogMessageCopyFunction))
|
|
free(function);
|
|
|
|
if (queueLabel)
|
|
free(queueLabel);
|
|
}
|
|
|
|
@end
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
#pragma mark -
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
@implementation DDAbstractLogger
|
|
|
|
- (id)init
|
|
{
|
|
if ((self = [super init]))
|
|
{
|
|
const char *loggerQueueName = NULL;
|
|
if ([self respondsToSelector:@selector(loggerName)])
|
|
{
|
|
loggerQueueName = [[self loggerName] UTF8String];
|
|
}
|
|
|
|
loggerQueue = dispatch_queue_create(loggerQueueName, NULL);
|
|
|
|
// We're going to use dispatch_queue_set_specific() to "mark" our loggerQueue.
|
|
// Later we can use dispatch_get_specific() to determine if we're executing on our loggerQueue.
|
|
// The documentation states:
|
|
//
|
|
// > Keys are only compared as pointers and are never dereferenced.
|
|
// > Thus, you can use a pointer to a static variable for a specific subsystem or
|
|
// > any other value that allows you to identify the value uniquely.
|
|
// > Specifying a pointer to a string constant is not recommended.
|
|
//
|
|
// So we're going to use the very convenient key of "self",
|
|
// which also works when multiple logger classes extend this class, as each will have a different "self" key.
|
|
//
|
|
// This is used primarily for thread-safety assertions (via the isOnInternalLoggerQueue method below).
|
|
|
|
void *key = (__bridge void *)self;
|
|
void *nonNullValue = (__bridge void *)self;
|
|
|
|
dispatch_queue_set_specific(loggerQueue, key, nonNullValue, NULL);
|
|
}
|
|
return self;
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
#if !OS_OBJECT_USE_OBJC
|
|
if (loggerQueue) dispatch_release(loggerQueue);
|
|
#endif
|
|
}
|
|
|
|
- (void)logMessage:(DDLogMessage *)logMessage
|
|
{
|
|
// Override me
|
|
}
|
|
|
|
- (id <DDLogFormatter>)logFormatter
|
|
{
|
|
// This method must be thread safe and intuitive.
|
|
// Therefore if somebody executes the following code:
|
|
//
|
|
// [logger setLogFormatter:myFormatter];
|
|
// formatter = [logger logFormatter];
|
|
//
|
|
// They would expect formatter to equal myFormatter.
|
|
// This functionality must be ensured by the getter and setter method.
|
|
//
|
|
// The thread safety must not come at a cost to the performance of the logMessage method.
|
|
// This method is likely called sporadically, while the logMessage method is called repeatedly.
|
|
// This means, the implementation of this method:
|
|
// - Must NOT require the logMessage method to acquire a lock.
|
|
// - Must NOT require the logMessage method to access an atomic property (also a lock of sorts).
|
|
//
|
|
// Thread safety is ensured by executing access to the formatter variable on the loggerQueue.
|
|
// This is the same queue that the logMessage method operates on.
|
|
//
|
|
// Note: The last time I benchmarked the performance of direct access vs atomic property access,
|
|
// direct access was over twice as fast on the desktop and over 6 times as fast on the iPhone.
|
|
//
|
|
// Furthermore, consider the following code:
|
|
//
|
|
// DDLogVerbose(@"log msg 1");
|
|
// DDLogVerbose(@"log msg 2");
|
|
// [logger setFormatter:myFormatter];
|
|
// DDLogVerbose(@"log msg 3");
|
|
//
|
|
// Our intuitive requirement means that the new formatter will only apply to the 3rd log message.
|
|
// This must remain true even when using asynchronous logging.
|
|
// We must keep in mind the various queue's that are in play here:
|
|
//
|
|
// loggerQueue : Our own private internal queue that the logMessage method runs on.
|
|
// Operations are added to this queue from the global loggingQueue.
|
|
//
|
|
// globalLoggingQueue : The queue that all log messages go through before they arrive in our loggerQueue.
|
|
//
|
|
// All log statements go through the serial gloabalLoggingQueue before they arrive at our loggerQueue.
|
|
// Thus this method also goes through the serial globalLoggingQueue to ensure intuitive operation.
|
|
|
|
// IMPORTANT NOTE:
|
|
//
|
|
// Methods within the DDLogger implementation MUST access the formatter ivar directly.
|
|
// This method is designed explicitly for external access.
|
|
//
|
|
// Using "self." syntax to go through this method will cause immediate deadlock.
|
|
// This is the intended result. Fix it by accessing the ivar directly.
|
|
// Great strides have been take to ensure this is safe to do. Plus it's MUCH faster.
|
|
|
|
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
|
|
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
|
|
|
|
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
|
|
|
|
__block id <DDLogFormatter> result;
|
|
|
|
dispatch_sync(globalLoggingQueue, ^{
|
|
dispatch_sync(loggerQueue, ^{
|
|
result = formatter;
|
|
});
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
- (void)setLogFormatter:(id <DDLogFormatter>)logFormatter
|
|
{
|
|
// The design of this method is documented extensively in the logFormatter message (above in code).
|
|
|
|
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
|
|
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
|
|
|
|
dispatch_block_t block = ^{ @autoreleasepool {
|
|
|
|
if (formatter != logFormatter)
|
|
{
|
|
if ([formatter respondsToSelector:@selector(willRemoveFromLogger:)]) {
|
|
[formatter willRemoveFromLogger:self];
|
|
}
|
|
|
|
formatter = logFormatter;
|
|
|
|
if ([formatter respondsToSelector:@selector(didAddToLogger:)]) {
|
|
[formatter didAddToLogger:self];
|
|
}
|
|
}
|
|
}};
|
|
|
|
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
|
|
|
|
dispatch_async(globalLoggingQueue, ^{
|
|
dispatch_async(loggerQueue, block);
|
|
});
|
|
}
|
|
|
|
- (dispatch_queue_t)loggerQueue
|
|
{
|
|
return loggerQueue;
|
|
}
|
|
|
|
- (NSString *)loggerName
|
|
{
|
|
return NSStringFromClass([self class]);
|
|
}
|
|
|
|
- (BOOL)isOnGlobalLoggingQueue
|
|
{
|
|
return (dispatch_get_specific(GlobalLoggingQueueIdentityKey) != NULL);
|
|
}
|
|
|
|
- (BOOL)isOnInternalLoggerQueue
|
|
{
|
|
void *key = (__bridge void *)self;
|
|
return (dispatch_get_specific(key) != NULL);
|
|
}
|
|
|
|
@end
|